God of War: Ascension on PC

Ascension

The game recompiled to run natively on PC: your disc, your machine, no emulator. With its own launcher, Brazilian Portuguese and a community online on the way.

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The project

Not emulation: the game's code, for the PPU and the SPUs, translated into C++ and compiled for your PC.

Download and play

The launcher installs from your disc, compiles on your machine and updates itself.

Online

The multiplayer on a community server, with your account, your profile and the ranking.

Latest milestones

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  1. 05 Nov 2026Multiplayer: quick match gets past the player's location and picks its matchmaking server on the project's own server; the game connects and opens an SSL 3.0 session, which the server is learning to answer.
  2. 05 Nov 2026The RSX off the critical path: its wait between EDGE's two geometry passes went from 9-12 ms to ~0.1 ms. The first level runs at ~24 fps on the whole PC and ~17-18 on 4 cores (was ~14-15); the frame is now ~55% SPU module 218, where the job manager's interrupts cost as much as the jobs' own code.
  3. 05 Nov 2026The CopyLocalMemory offset error freeze fixed: an Edge Zlib counter, and a guard on the texture streaming table's hand-off. None in 40 level runs on 4 cores.
  4. 04 Nov 2026Two more defaults, each measured in-run on a 4-core PC: the game's main thread above normal priority (-2.7 ms a frame) and the frame's tail jobs spread over up to 4-5 SPUs (-2.1 ms). The main processor's code built with profile-guided optimization (PGO): ~10% shorter frames.

From the game repository (docs/MILESTONES.md).